PiQUE-NiQUE is a short adventure game by artist and Citizen Futurist Joseph Whitmore
About the work
PiQUE-NiQUE is a short adventure game influenced by the Young Producer's opinions on the future of their town. The game features rogue-food items, maze-like-markets, and some essential public plant maintenance.
Opting for a light-hearted approach, PiQUE-NiQUE seeks to contribute to the conversation surrounding the building of optimistic futures for towns that border metropolitan regions by listening to the voices which will shape them.
There's also a PiQUE-NiQUE Instagram filter hidden somewhere else in this place [of mine].
Playing on laptop? When the game loads, you may need to click on the game screen (in the browser) in order to initiate the use of your keyboard.
Or, if you're playing on a mobile device, press the A button when the game loads on the Game Boy style player.
The following buttons correspond to qwerty keyboard use:
Press the Z key on your keyboard (or A BUTTON if playing on a mobile device) to play through the dialogue boxes.
Arrow keys – movement
Enter – Start (quest menu, press again to exit)
Z Key (A BUTTON) – interact - talk to people, pick things up)
X Key (B BUTTON) – (jump and shoot in certain scenes)